Izzy MEdrano

IP Developer • Art Director • Concept Artist • Writer • Illustrator • Teacher

ip developer • Art director • concept artist • writer • illustrator • teacher

Inspire.
Impact.
Ignite.

ip development

& world building


Codename: Scribe
3d Metroidvania
World building
Original game IP


STUDIO ART DIRECTOR/ NARRATIVE DEVELOPER: Izzy is frequently approached for his unique background combining a mastery of visual arts and his deep love and understanding of storytelling and narrative. This project was a prime example of the marriage of these skills. Brought on initially to art direct on very rough IP concept, he took on the task of constructing the root narrative for the game pitch. A fully realized protagonist, a magic system built around a combination of calligraphy and martial arts, and a fantasy fable draped in Romanian culture and history were developed. Production on this game is indefinitely paused, but there is a deep collection of original art and writing.

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Pilot & Series bible
(in production)
Original graphic Novel


CREATIVE DIRECTOR/ SCREENWRITER: Izzy created a near future sci-fi world with a dystopian twist. COLLAR -now an optioned series in production in S.Korea- was created initially as a collection of short stories and art with a dark noir aesthetic. He developed these narrative nibbles into a fully fledged pilot script, and a detailed show bible outlining the political history and current real world technology capable of totally restructuring our society. The franchise is built as a high concept/ minimal budget live action series that can branch into transmedia stories featuring any characters or plots as the ultimate writer’s sandbox!


Codename: Hollow
Openworld Survival
world building
Original game IP


WORLD BUILDING/ NARRATIVE/ LEAD CONCEPT ART: Wrapping on God of War: Ascension as lead concept artist and periodic art director, Izzy joined the incubation team at SSM to world build and write on an original IP. Shifting gears into post-apocalyptic science fiction, Izzy supported the team by creating a uniqe magic system for AI combat rooted in logical alien anatomy. He also led the art direction of the aesthetic for the rugged technology operated by the survivors. Finally, he refined the team of main characters, combining visual storytelling and writing to develop interconnected narrative arcs weaving them to each other and the greater story.

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serialized story & Audiobook


CREATIVE DIRECTOR/ WRITER: Developing a new kind of sword and sandal fantasy was the goal of Izzy’s original tale “Granny Claymore”. Looking to the joyful storytelling of “low fantasy”, inspired by the barbarian and samurai tales of the eighties, the central evolution became: What happens when the hero retires? Bad memories, old aching war wounds, and the spark of heroism all but extinguished. This exercise in world building and writing is centered on budget animation spotlighting character and a lived in world.


MAGGOT
Short Story & feature Outline
Sequential short narrative


CREATIVE DIRECTOR/ WRITER/ ILLUSTRATOR: Inspired by the trajectory of corporate feudalism, Izzy created a post-cyberpunk sci-fi tale that outlines the beginning of the end in a dark futuristic India. The apocalyptic short story follows five youths scraping a living in the trash-strewn outskirts of a towering arcology megacity. Izzy wrote a rich and gripping narrative as well as a full outline pitch with the goal of finding a film or comic book audience.


the Sheeple are shy
Dark nursery rhyme
Original webcomic


CREATIVE DIRECTOR/ WRITER/ LETTERING & LAYOUT: After an unusually vivid dream, Izzy wrote a horror nursery rhyme describing it in detail. With a full poem and a script for a comic, he hired the incredibly brilliant artist and illustrator Andrew Mar to pencil and ink the pages. The collaboration birthed an original short comic that Izzy later deconstructed and reformatted to build a fully scrollable and carefully paced webcomic!


services

  • Working with teams to tighten story, artistic goals and concepts, while managing scope and trajectory by establishing clear parameters of design.

    Helping to develop holistic narrative and design through characters, magic systems, technology, culture, and world building.

    *Samples can be shown in meetings.

  • Developing and maintaining unique themes and aesthetics through context and narrative.

    Leadership and guidance for artists of all disciplines. Emphasis on mentorship and establishing an individual’s ownership and personal artistic development.

    *Samples can be shown in meetings.

  • Original design through lateral thinking and holistic storytelling.

    Master painting and design skills focused on problem solving for characters, creatures, and cultures.

  • High quality and engaging art for products and marketing; focused on engaging drama, personal moments, humor, and psychological impact.

  • In depth painting and design instruction using distilled and practical approaches combined with engaging interaction.